
It looks like this has no effect on scanning, but it solves another annoying bug. I also have Disable External Dependencies Folder = True. Probably, there is a parallelism deadlock type bug going on. Later reloading the Engine/UE4 allowed it to complete the scan without a hang. What finally helped was Unloading the Engine/UE4 from the Solution right away, and letting it scan the Games project only. It was still hanging the IDE eventually, but this time the with a single CPU core all busy and no File access, last time it was a hang IDE with no CPU, no File access, and no memory activity. I tried disabling just the automatic preheader generation, and it did not work…įurthermore, the Visual Assist Build 2114 does not support VS 2017 RC.Īlright, the hung IDE from scanning #includes seems to have settled down. This requires a disable of the whole database system. Next problem is with Intellisense which hangs the entire IDE while scanning Unreal Engine includes. Their location seem to be hardcoded somewhere in the Unreal Build tool. Notice, Unreal 4.14 looked like it was using the new VS15 Preview 5 tools in the path above just fine. It adds around another 2gb, and it is so slow to uninstall, that I resorted to system restore.Īfter this installation, the VS project files need to be regenerated by Unreal to use 2015 again.

This requires to install the older Visual C++ Build Tools 2015, which MS still did not include as promised in 2017, seperately available at: “C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\9\bin\HostX64\圆4\link.exe” “C:\Program Files (x86)\Microsoft Visual Studio\VS15Preview\Common7\IDE\VisualCpp\Tools\MSVC\6.00\bin\HostX64\圆4\link.exe” VS2017 changed installation paths, so Unreal 4.14 cannot find the build tools, looking for them in: Unreal 4.14 was working ok with the VS 15 Preview 5.

Here are the pains of the new Visual Studio 2017 RC today.
